Virtual Reality: A Student Perspective

VR headset
Ahlam Ali, Communication Intern, smiling

This piece was written by Ahlam Alamamy. Ahlam Alamamy was a communication intern for the BC Academic Technology blog. She has recently transferred to CSU-Bakersfield and aspires to become a pediatrician. She is a first generation student who strives to get a higher education to reach her goals. During her free time, she loves spending quality time with family and taking trips to parks and beaches around California.

Imagine if you could become small microbes and ​​travel through the bloodstream and discover how blood cells spread oxygen throughout the body. Virtual Reality ( VR) technology can help to simulate this experience for students. VR is a technology that could simulate vision to create a 3D environment in which the user appears to be immersed. As part of my work experience course this semester, I’ve conducted a literature review on how educators use VR. VR can be an effective tool to visualize and increase the learning experience. VR has been used in a variety of courses in K-12, college, and graduate schools. 

 I created an annotated bibliography to organize takeaways on the impact of VR on students’ education. I have gathered the information in the infographic to highlight my findings. 

VR has improved learning by allowing students to interact with their lessons and experience them in new ways. Instead of just reading about a subject, students can see what they are learning, which helps them understand complex topics. I look forward to being able to utilize VR in my future classrooms and possibly in medical school. One of the best ways to get started with exploring VR in teaching is to just play around with this technology to experience it firsthand.

After completing an annotated bibliography on VR, I’ve found some common advantages, courses that have used VR, and impacts on the student experience.

VR can help:

  • Stimulate a real environment experience
  • Save money, time, and resources
  • Improve student learning
  • Boost student creativity

VR has been used in the following courses:

  • Biology
  • Chemistry
  • Engineering
  • History
  • Art
  • Psychology
  • Athletics
  • English
  • Medicine

VR can have the following impacts on the student experience:

  • Create a highly engaging learning experience
  • Gain confidence in learning new materials
  • Support collaborative learning
  • Increase skill mastery
  • Boost motivation
  • Increase critical thinking and problem-solving skills
  • Create opportunities for active learning
  • Improve student success

An infographic version of the advantages, courses in which VR has been used, and impact on student experience is available as well!

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